Divide the gross floor area by the buildable land area.
Skyscrapers floor area ratio game.
The building to land ratio which buildings usually have in a small area was restructured and spaces were arranged from the first floor to the fifth floor.
This resulted in a new formation of the building.
The submerged area would have contributed as much as 4 5 million developable square feet to a massive project that contemplated a 150 story tower and 13 other skyscrapers.
Photograph by joonhwan yoon architecture photo amazing architecture interior architecture interior design prefab buildings small buildings floor area ratio modern house facades architecture.
It is the ratio of the total floor area of buildings on a certain location to the size of the land of that location or the limit imposed on such a ratio.
Floor space index fsi is also known as floor area ratio far or floor space ratio fsr.
There is a maximum.
This resulted in the creation of a stuffy.
Floor area ratio far g b.
In the surrounding area the three story buildings with the same building to land ratio and floor area ratio were built on the front of the 20m wide road.
In the surrounding area the three story buildings with the same building to land ratio and floor area ratio were built on the front of the 20m wide road.
Floor space ratio varies for different types of buildings.
However this is wrong.
Calculate the floor area ratio.
The building to land ratio which buildings usually have in a small area was restructured and spaces were arranged from the first floor to the fifth floor.
The mass is not an identity but the program by the far floor area ratio game is the identity.
Image 1 of 24 from gallery of floor area ratio game on architects.
Gross floor area is the sum of the floor area of each story.
As a result of the.
However this is wrong.
This resulted in a new formation of the building.
The floor area ratio of a 1 000 square foot building with one story situated on a 4 000 square foot lot would be 0 25x.
In on architecture inc s latest mixed used complex the korean based practice highlights the unique floor area ratio as the identity of the project in ulsan south korea.
This resulted in the creation of a stuffy.
The mass is not an identity but the program by the far floor area ratio game is the identity.
A two story building on the same lot where each floor was 500 square feet.